FE Musou Fukuhana Yukizuki is also a wonderful drop in the good cotton - FE elements of Musou ACT and SLG, and expectations for new stories expand.

The Fire Emblem series, which has been loved for many years from the NES era to the peace of the simulation RPG. The latest work, Fire Emblem Fuka Yukizuki (hereinafter, Fe Fuka Sayuki) was released on July 26, 2019, but the new development of this popular work supported by many fans is already available. I will visit soon.

The collaboration title Fire Emblem Musou Fukizuki (hereinafter FE Musou Kazuki) is a collaboration title that expresses the battle with Koei Tecmo Games, while inheriting the world view and characters of FE Fuka Sayuki. It will be released on June 24 as a switch software.

Speaking of the highlights of this work, Ikki Ten Action, which enjoys directly by operating the characters in the work, and a new story that was not drawn in FE Fuka Sayuki. Of course, there are many other charms besides these two points, but it is this part that fans of FE and Musou are particularly interested.

So, this time, how did the element of Fire Emblem incorporate into the warrior action? Also, what kind of new developments do the story show in the world of Fodra? It will be limited to the early part from the viewpoint of spoilers, but we will deliver one scale of the characteristics that you enjoyed through the actual play experience.

Hit countless enemies with a variety of attacks!

The main axis of the game in this work is an action part that incorporates the charm of the Musou series. The original FE Fuka Sayuki was a work on the theme of the war, but it would be the real pleasure of collaboration works that players directly operate such a large-scale battle.

The basic movements, such as moving with L stick, R-stick, and camera operation, are the same as Fire Emblem Musou (FE Musou), which is the previous work of other Musou works and collaboration series. Therefore, I think that there is little confusing in terms of operation.

It is worth noting is the various means of attacking. The first basis is a continuous attack (combo) that combines the weak attack (Y button) and combines the strong attack (X button). In addition, if you do a strong attack alone without connecting from a weak attack, you can release a different soldering action for each type of soldier.

Furthermore, depending on how you use it, you can carry the battle in an advantageous manner, a large-scale damage attack that accumulates the warrior gauge to the maximum, Musou Mystery, and the awakening gauge to accumulate a raging attack for a certain period of time. Various attack methods are prepared.

The most important thing, such as these various attack methods, is the existence of stun gauge. Stun gauge is displayed when a specific attack or an enemy performs a specific action, and after all of this gauge is cut off, the deadly strike is activated by pressing the x button. It involves the surrounding enemies and causes great damage.

Depending on whether you use the deadly strike from this stun gauge, the speed of defeating the enemy will change significantly. The same system was in the previous work FE Musou, but its importance has not changed in this work. How to display the stun gauge and cut it off. That way will be the key to victory in this work.

For example, if you apply Tactics/Magic, Stun Gauge will be displayed. In addition, it is displayed under conditions such as scared enemies with attacks, dealing special effects, and successful just guards. It takes a lot of effort, but it's worth aiming because it's more effective than keeping attacking in the dark. In addition to strategic benefits, the exhilaration that can defeat many enemies at once is an advantage that cannot be overlooked.

There are abundant attack methods, stun gauge, guard, avoidance, and passive when blown away, and the major features of FE Musou Fukkazuki are the most options. But there is no need to master everything from the beginning.

You may think that there are many elements you can learn and it is complicated, but it is enough to gradually take this around. Extreme story, weak and strong attacks alone can defeat enemies.

Also, if the operation is unfamiliar and is absolutely done, there is a way to change the difficulty to easy and learn the basics of the operation one by 1. At first, concentrate on traveling, avoidance, weak and strong attacks, and once you get used to it, use tactics/magic to put out a stun gauge, cut the gauge and aim for a deadly strike. If you use lock-on, which is convenient to follow the movement of the enemy general, it will be easier to attack.

If you wear this area, the basics of battle are enough. Musper mystery and awakening have no problem with the feeling of incorporating after getting used to it. Of course, if you master it, it will make it easier to win, and there is plenty of hand-to-hand response to destroy the enemy. Although it is deeper as the elements have many elements, it is not necessary to use all of them from the beginning, so it is good to stack them little by little.

On the other hand, the fun after mastering all the way around has a considerable spread. Weapons, motions, and attack methods have changed depending on the character of the character. Therefore, you can enjoy a wide range of actions unless you dare to use the same type of soldier.

Fire

There are a wide variety of soldiers that affect the weapons used, and considering the combinations of different personal skills for each character and the character, the options are quite enormous. You can use it to specialize in attacks or focus on protecting your base. It would be ant to use it properly depending on the mission.

There is a hero in this work, but it is possible to switch the operation character during the battle. It is easier to cope with the change in the change in the change in the formation of various types of soldiers, and it is easier to switch the operating characters in a timely manner, so you can enjoy multiple types of troops in a natural flow.

There are multiple weapons and soldiers, so you can enjoy a variety of usage in the flow of the game progress without any particular awareness. Even if you look at the new Ikki Ten action, enough play is waiting for the player.

What kind of development does the story different from FE Fuka Sayuki show?

The basic action centered on the attack method and the sharp play tempo due to the operation character change are also important points of FE Musou Fuka Hana Sayuki. However, many people who are interested in this work are how they incorporate the elements of Fire Emblem and FE Fuka Hana. 。

First of all, it is not an exaggeration to say that the attention of the FE Fuka Sayuki players is the most attracted. In the original, Beret/Beres (or any name given by the player) met a three-class class, and faced them as teachers in the school and confronted the turbulent war that visited five years later. I did it.

However, in this FE Musou Fuka Hana Yukizuki, a different story from the original is drawn. First, why do you want to spin a new story? The beginning will come to the beginning of this work.

The main character of this work, Shez (his name and appearance can be changed), is a swordsman who puts himself in a mercenary group. The first opponent in the game is the Geralt Mercenary Corps, which has gray devil, Beret/Berest (this is also possible to change the name/figure).

Unfortunately, the battle was defeated, and the mercenary group with the Shez was destroyed. Shez himself is also driven to the point of being stabbed by the gray devil. However, Shez, who was originally forbidden here, saves his life by the mysterious being who suddenly appears in his own consciousness and claims to be Ralva. And this story has a significant impact on the flow of later history.

It was the three-class length length that the Shez, who chased the gray devil, met by chance in the mountains. In the original, when the three people meet Belet/Beres here, we will walk along the road of war that shakes the whole of the continent.

However, the class length met in FE Musou Fuka Hana Yukizuki was not a Beleto/Beres, but a mercenary of the same age. The hero of this work, which was originally defeated by the gray devil, survived [A3], and the position of meeting the class length has been replaced.

This is the starting point and branches out with the story of FE Fuka Sayuki, and the unique development of this work begins. Because it branches out very early, it seems that it can be enjoyed with a fresh feeling from the beginning for those who have experienced the original.

In addition, some reasons have shown Shez at the place of learning for class heads and students, Garg-Mc Mug University Monastery Academy. However, instead of the relationship between the teacher and the student like the original, the shez is transferred as a student. This is one of the nice points, as the conversation of students from each other is a glimpse of the aspects that are a bit different from the original.

However, the days of spending time at the committee school are very short, and it will pass quickly. Communicate at a officer school and enjoy the daily life of training. Unfortunately, you can only enjoy this pleasure in the original FE Fuka Kazuki.

The fact that the period spent at a commerce school is quite short is the reason for both the game and the settings. First of all, since this work is a warrior action, the war revenge that can fully demonstrate its characteristics is set on the axis. This is the result of taking advantage of the advantages of the game.

The other is that the story itself showed a new movement because Shez was involved in a officer school instead of a gray devil. In the original work, I spend a year at a officer school, but in this work, the end of the daily life of spending time in the school will go up.

In addition, the war broke out two years later, not five years later. The significant movement of the situation has shown the timing of the world. These changes seem to be turned around, but there are no uneasy factors, so they are exciting scenarios that cannot be read ahead even if you know the original.

Speaking of scenarios, one of the worrisome route branch is one of them. In the original, the story branched on which classroom teacher, and the ending was different. The same is true for FE Musou Fuka Hana Sayuki, and it is a form of choosing a class belonging as a student instead of a homeroom teacher, but the choice branches off and the ending is different.

FE Musou Fuka Sayuki, where the history of Fodra changes greatly by the fact that Shez has contacted the class length. From there it branches further and what kind of story and ending are drawn? I don't know if I don't actually get this answer, but it's true that fragments that make you want to expand your expectations are scattered.

FE Musou Fuka Hana Sayuki that put various elements of FE into the action game

I mentioned the differences and branches of FE Fuka Sayuki and this work, but there are many elements that have dropped the elements of the FE series in the game characteristics. In particular, in the battle, the simulation RPG system has been well dropped into actions, which has a great influence strategically.

The first basis is the compatibility between soldiers. The FE series is familiar (sword soldier is resistant to axes, ax soldiers are resistant to spear soldiers, and spears are resistant to sword soldiers) [A4] is also a major premise in playing this work. Nevertheless. The size of the damage and the ease of shaving the stun gauge will greatly affect this compatibility. By the way, if you are compatible, please note that the opponent's physical strength and stungaux will be less likely to decrease, and it will be difficult to be scared.

In addition, Archer's bow and sword fighting swallow have become special effects for the species of aircraft, which is an advantage in compatibility. In addition, if it is a special effect, all attacks will display stun gauge, making it much easier to aim for deadly strike. By the way, there are other special effects, such as heavy equipment special effects, equestrian special effects, and monster special effects, so even if you organize with consciousness to the enemy, the ease of fighting is different.

Attack methods are classified as physical attack and magic attack, and defenders are reduced by defense and magic defense, respectively. This is also one of the classic elements of FE. For armor night opponents with high defense and low magic defense, aim for high damage with magic attacks.

The durability of weapons adopted in part of the FE series has been introduced in this work, but here it is not the limit of weapons, but the number of times when battle/magic is performed. It is used as.

For example, in the case of general RPG, MP is required to use magic. If this MP runs out, you can't use magic until you recover. As with the structure, the tactics/magic of this work is released by consuming weapon durability. Even if the durability becomes 0, it will not break, and normal attacks will continue. Once the battle is over, the weapon durability will recover. The durability may be easy to understand if you think of it as an estimate of the number of times that can be activated tactics/magic.

In this work, you can do appointment of a deputy. This is a system that is close to double or anti-team in part of the FE series, and the opponent who has tagged is a rear guard and supports attacks and defense.

In addition, if you have a deputy, you can share the auxiliary individual skills and tactical personal skills [A5] that the character possessed, and you can switch the operation character optionally. The range of strategies expands, such as strengthening the strength by sharing skills and forming tags that can complement disadvantageous compatibility.

However, if you appoint a deputy, the number of characters that can move individually will decrease, so it is not always the optimal solution. The basics of this work are action games, but you can give instructions to each character at the time of non-operation, and to destroy the enemy, escort important people, and control the enemy fort.

It is natural to be able to give instructions to the unit if it is a simulation game. The element has been inherited in this work, and you can move the warfare by giving instructions to the operating characters.

In the case of such an action game, there are many cases where allies do not rely on them. However, in the case of this work, if you give instructions based on the compatibility described above, it is often the case that the player will defeat the enemy general without being involved.

Since action instructions is a strategically useful element, you will be asked to appoint a deputy, move individually, or determine the player. Nevertheless, there is a depth of the breast that tolerates the special play, This character is always good with this guy!

Speaking of the FE series, one of the characteristics, such as ending when you die is one of the characteristics. In recent years, you can choose between classic as before, or casual that can be used again from the following aspects even if your physical strength runs out, but this element has also been inherited.

If you want to feel nervous, or if you are confident in your strategy and technique, please enjoy it in Classic. And if you don't want to regret, don't hesitate to choose casual. It is recommended that you choose without compromise in any case, as it is a problem that is deeply related to the motivation of play.

In addition to these main points, treasure chests that may be deprived of enemies, random status up by level-up (follow-up and level reset in items), Routes that can be moved only for aircraft. Support conversation and support effect generated by enhancing bonds are packed with plenty of systems that allow you to feel FE.

FE Musou Kazuki Yukizuki, which combines the Musou that takes action with exhilaration, and the strategies that overlook the battlefield, have the key to the key, and bite each other's strengths. If you only know one, the other element will be fresh and you will feel a new stimulus in the play.

And if you know both, please unravel the new future of Fodra spun by action. A wide range of users can enjoy them in their own position, which may be the biggest attraction of this work.

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