[Interview] Dystera will be a survival game in the top 10 of the Steam Rank.

Aka Games was introduced at G-Star ahead of early access on November 24, a PC survival FPS developed and serviced by reality magic. In the 'Estella' set in the future of the future, which was devastated and evacuated as a space station, the user was expelled to Earth, and then survived between the guards and hostile players while digging the materials all over the place for survival and making weapons. You need to take a way to do it.

After the publishing contract in 2020, Mystery, which was presented to users for the first alpha test in March 2021, has been tested four times, receiving the user feedback and lending the game. Kim Sung-kyun, CEO of Reality Magic, CEO Harpoon Gang, Choir Hounding, Director of Planning Team, and Lee Chang-ryul, head of Aka Games, responded to the media's Q & A on the preparation and vision of Astra's early access and vision.

■ Early access, The Survival FPS that leads the world, the player is not as caught up like an ant.

Prior to the question and answer, Kim Sung-kyun explained the development process of the design and the strategy to differentiate it from other survival games. The genre of survival game is a genre based on sandbox gameplay, and it is characterized by developers not forced users to grow in certain ways, but to find creative fun while playing at will. However, there is a challenge that it is difficult to settle because there is almost no guidelines when it is in the first place. To overcome the limitations of this survival game, the users who have been able to learn the technology related to survival in the EVE narrative and scenarios, and the point of 'shooting' compared to the existing survival game, are easily used by the users who played the shooting game easily. It has evolved to adapt.

The worldview of the Mystery is set in the backdrop of a fictional future where the energy source of Terra Site was found. Suddenly discovered near the mantle, 'Terra Site' brought about human leap forward, but in the process of continuously mining, the perception became unstable, and most of the humanity was evacuated to the space station. However, as human civilization already depends on the Terra site, people will send people to mine Terra sites periodically, or those who are deported for some reasons are performed. Thus, the deities who come to Earth, that is, users, must choose whether to mine Terra sites on the distressed Earth or to remain on Earth.

In the process, the user continues to get around the world and constantly acquires several resources through the NPC and players, and based on this. If you grow through this procedure, the core of the Stella is the content circulation that enters an area with a strong boss like a kind of raid, farming high-quality resources and having better equipment.

The existing survival game is harsh enough to lose almost everything when the character dies, but the mystery reduced the risk of battle with a protective system and an easy crafting, and a basic but useful anger at the beginning. In addition, FPS users have SF imagination based on their familiar modern weapons, allowing them to feel the taste of their hands and the future at the same time. In addition to the existing various vehicles, as well as the recent final test version, the big mecca, which appeared as a boss, will appear.

Another feature is that the map is added every season based on EVE storytelling and the scenario is performed accordingly. Here, the user does not just follow the scenario, but explores the world while exploring the world, and when the base is occupied, it will be able to activate wide-area skills such as earthquakes, storms, and electromagnetic waves. Dist era's story is that the world's fate changes significantly, such as conflict between the community, or handling and coexisting, depending on how users use it. Kim Sung-kyun added that in the last few tests, the atmosphere was different, such as war or peaceful coexistence depending on the inclination of each server.

In addition, the 'ranking' system will be introduced to increase the residual rate of users. Ranking is not only a battle but also a Terra site transmission, etc. It is calculated by various indicators based on the diet contents and various missions of the Mystery.

■ Q&A

Q. Reality Magic is not yet a familiar developer for domestic users. Please introduce.

Kim Sung-kyun: It was established in 2016 by gathering veterans who developed a number of Fess in 2015. Like its mission, about 40 people are focusing on the development of 'Mystery', thinking that they are mainly developing VR titles and creating a significant title in the field of survival game for three years.

Q. Isn't the survival genre a genre with enthusiasts worldwide? What is the distinction from other survival games?

Kim Sung-kyun: The most important thing is that the barrier to entry is lowered. FPS users were worried about settling easily. All the developers were FPS enthusiasts, so they were aimed at putting survival in the catharsis of the shooting rather than survival for survival. So the core is the key to shooting. And rather than an ant every day, I thought that there would be a system that took the initiative of the world. So I also envisioned a wide range of skills.

Q. The Mystery has been conducting a lot of global tests on Steam so far, but I wonder how the user feedback was.

Gang Handgun: I did the fourth, but it was more effective to focus on survival shooting. Lowering the barriers to the early play entry, lowering fatigue with short sessions, gameplay using strategic tactics, and a world-led fight using a base. Rank rewards were highly regarded. However, the part that received negative evaluation was the airborne balance. There was a little issue, and in the fourth round, it was reinforced and improved a lot.

Q. There are many opinions that the genre of survival FPS is somewhat unfamiliar to domestic users.

Choir Hounding: Battle Royale is a PVP-oriented content, and the circulation is very fast, and it doesn't depend on physical or skill. However, survival FPS has PVP, but there is a EVE, and it is a composition that accumulates with the accumulation of proficiency while repeating long and various things for survival.

Battle Royale is also differentiated if it is concentrated in combat, survival is differentiated from production and gathering. In other words, each user can enjoy different roles depending on the tempo. Of course, as it is a rare genre in Korea, it is a tutorial and guideline for such a user.

Q. I wonder if the console version is released.

Kim Sung-kyun: Since the first production, I have been in mind the console version. The development kit is inside. However, it is difficult to talk about the schedule because it is focusing on the release and initial update of the PC version. I think I can deliver good news soon.

Q. What is the goal that you hold internally?

Lee Chang-ryul: In March last year, it was tested for the first time, and four beta tests were included in the last year and six months. During that period, I was able to secure a number of fans slowly and steadily. The fan enjoyed it well, so I thought when it was released.

In terms of specific achievements, at the start of the start, it catches up with two arcs and Rust, which are the two tops of the global survival game. However, the Steam Rank will go back and forth in the top 10.

In the meantime, when the indicators go up slowly and slowly during the test, I expect to develop more. Perhaps it is a steam game that has secured a lot of users after Battleground and Lost Arc among domestic games.

Основы

Q. I said the battle royale genre and strategy tactics were a bit different, but in addition to production and gathering, the battle royale genre and strategy tactics were not likely to be different. How do you explain more about what is different?

Choir Hounding: The shooting itself is a survival game that is not very different. There is also a reference to the Battle Royale. But there's no housing in Battle Royale. In addition, after some time, the world's leading groups can enjoy the final content, which is the final content.

In addition to surviving EVE, he sometimes fights as a group with a dispute with his opponent's clan, which is not in Battle Royale. Then, as the clan base is robbed, the ranking will change or the world's flow changes, and the competition will become more intense and strategically move to a group to overturn it.

Q. I talked about easing barriers to entry by differentiation from survival games, but as there are many users who play in the long run, and the service period is longer, it is not much that the owners of the person, that is, their owners are built by the skilled people. What kind of countermeasures are you looking for?

Kim Sung-kyun: This is also one of the reasons for testing several times. In fact, the existing survival game can be survived only for a few days, and we basically designed it so that you can settle down a little. If you try to go further, you will be able to learn naturally. Like other survival games, you may be able to learn other users' play or the masters informed them, but it was a factor that was built during the test to make the basis for some early guidelines.

Choir Hounding: In fact, games like Rust and Arc have included tutorials these days, but we wanted to inform them more kindly. What resources should be used,

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