GAME*Spark Review: "Triangle Strategy" -The Battle with excellent stories and character balance without the right answer does not get tired of playing around

Ethics , profit , free . What is the belief that you should stick to to survive in a turbulent era surrounded by war? In this article, we will deliver a review of Square Enix's Tactics RPG " Triangle Strategy " released on the switch on March 4, 2022.

Although it has been a lot of time since its release, I played the normal difficulty for about 100 hours, and all of my friends finished watching all the ending, the maximum level 50. "Note", which combines flavor text and collection elements, has not yet been completed, but I recognize that most elements have been tasted.

In addition, I once played " Tactics Oga (TO) " and " Final Fantagita Citics (FFT) " in real time, and was baptized. Please see on the premise that such colored glasses are somewhere.

Reviews will be delivered for each element, such as story, production, battle, etc. Due to the nature of the article, some parts of the story include spoilers , so please be careful if you have not played. In addition, the play report introducing the game system of this work has already been posted, so please take a look at it.

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Independent terms -ease of access to background setting and naming

The stage of the story, " Nozelia ", is a world where the strain of " Shiotetsu Wars ", which occurred 30 years ago over the ownership of salt and iron, which is a very resource resource, still remains. 。

Salt is extremely valuable in the real history, for example, in the country of Shu, which was ruled by Liu Bei in the era of Sangokushi, there was an officer who manages salt and iron. 。 It seems that the age of valuable salt lasts for a long time, and the 18th -century French Revolution is one of the causes of heavy Gabel (salt tax).

According to the staff, "I wanted to make the motif easier to understand to focus on human stories," according to the staff.

In addition, because it is closed in ice and snow Principality , the desert is spreading Hae Sandy University , and because it has rich greenery Kingdom of Glinburg ... Even for simple naming, you can feel the intention of " Let's keep the total number and complexity of the unique coined word **." Personally, I don't hate works where my own terms flying around (I'm more happy if my own units come out), but I also liked the "approach that does not blur the focus" of this work.

Story -Trust asked in the middle of the war

The protagonist, Serenoa, is the young head of the Walhort family, one of the best samurai in the Kingdom of Glinburg, and is involved in a major turbulence reminiscent of the former Shiotetsu Wars. Do he keep the name and pride of the house even if he is risky, or to dye his hands on dirt work, taking the survival of the house first? The situation where there is no "just one correct answer" rushes from one to the next, and the beliefs and justice to be pierced are questioned.

Serenoa shows her in agony before that reality, but depending on the player's choice, it will be a dye for acts that are likely to cause evil and antipathy, so if it was decided once, it was. Is depicted as a person who faces sincerity in any choice.

What was particularly impressed was that as a recapture operation of White Holm Castle, the capital of Glinburg, which was robbed by Esflost, it caused a flood upstream to neutralize a moat that made use of the taiga (= many people in the castle town. Included) or **.

Ellador, one of Serenoa's Tadashi, shows a hard belief that "war must never lose more than to do." However, even so, I guess this strategy is so big that it is so big... but I should do it... Although it is about the degree).

It was really nice that he couldn't do the option of lending his hand to the fraudulent (high -sand salt trafficking) of other countries to protect the territory and territory. Well, I was happy to (as a player) and dyed my hands.

In this work, if you continue to sort out the character in a battle, the side story of the character, " Insert " will be released sequentially. A little away from the main story, it depicts the origin and beliefs of each character, relieved exchanges during the war, and unexpected connections between characters. I enjoyed all the stories, but I was sorry that there was no way to review this after **. I wanted a reminiscence gallery.

Balance of belief -If you leave it in a story branch, one pinch

The Walhort family has a family lesson saying, "Do not act on your own at any time, listen to the voices of the ministry and the people", and your serious decision is determined by the majority vote based on the "balance of beliefs." Serenoa has no voting rights, but his friends have the freedom to assert their opinions, and if they can persuade them, they can get the desired results.

The values of the three beliefs set in Serenoa, " MORAL ", " Benefit ", and " FREEDOM " are mask status on the first lap, and the numbers are low. You may not be able to persuade, and may not be the development of the player.

I think that it was possible to create a good tooth in a good sense -if it would be real. I seemed to have a low value of " FREEDOM ", and on the first lap I could not persuade my friends and did not proceed to the Frederika route. As will be described later, it was good that the second lap was flexible to be able to choose the branches you like almost.

Picture making / directing -The player is just a "reader"

The most distinctive thing in the painting (graphic) of this work is the “ HD-2D ” method that matches the 3DCG background with the character of the dot picture. I believe that one of the charms of dot painting is to stimulate imagination .

No matter how carefully you draw, you can't always know the expressions of the characters with dot paintings. It is something that players can make up for their imagination, and, in other words, how to enjoy reading novels.

In addition, this work is produced as " Hakiwa (or diorama) wind stages are placed on the world map ", and players are more than players. It makes me feel that it is a bird's -eye view of the history of Nozelia. I felt that such a production, which gives the player a step back, has helped how to enjoy dot painting.

However, some of those who are not familiar with dot paintings and noticed, "Why do I have to bother to imagine?" I felt that I was attractive, but I also mention that it is not a flat viewer because it is a person who has a feeling of dot painting in the first place.

RPG Part -Somewhat difficult for operability and visibility

The RPG part, which can freely move Serenoa as a RPG, allows you to know the emotions of the people who live there, as well as friends. However, I was worried about the low visibility of the effect indicating that the item is falling.

Another thing I was worried about was operability . Like a ball that rolls on a slippery plane, I felt that it was difficult to move, or I felt that it was difficult to move with the operation feeling of " too much noting ".

In addition, it is useful in the sense of a battle preview to say that "it is not possible to climb the steps (compliance with the movement of serenoa during battle)", but as a single part, there was still a lot of movement.

The "note" of the flavored text that can be obtained in some RPG parts can be handed over in the lap play, and the fallen accessories are not available in the lap once, so once you play it properly, you can play it properly. Even if you skip it, it is almost no problem, but I think it would have been better if the item acquisition status on the map was displayed when playing around.

Battle -Challenge is a conductor that stimulates the spirit of the challenge

The difficulty level is available in four stages: berry easy, easy, normal, and hardware, and normal is a good salt and plum that can be enjoyed while struggling with the simulation RPG and those who are not good at it.

The hardware was quite chewy for me. However, the defeat conditions are not "Serenoa's death" but "annihilation of allies", so I feel kindness that it doesn't mean that it is hard to lose immediately because it is hard.

One of the most notable battles is the ease of challenge. In this work, the battle in the story is easier to earn experience than doing a "assumed battle" at the bar at the stuffed place. It is a kind specification that is returned properly.

In other words, it is easier to hold the challenge spirit of "I don't know if I can win, but try it for the time being **". I thought that the simulation RPG itself was a slightly higher hurdle genre, so I felt this was a good adjustment.

However, I think that some players have raised the level by going around the "assumed battle" at the clog, so it may have been nice to have a little clearer on this area.

What I felt difficult was that the CPU sometimes performs a few seconds. Also, it is good to be able to rotate the camera finely, but it is difficult to understand the character direction depending on the angle of the camera . The character's graphics are available in 8 angles with diagonal, front, left, left and right, but some characters seemed to be difficult to distinguish in the early play, as opening the body diagonally.

Character balance -Very good and everyone can "fight"

If you meet the conditions, you can class up to advanced and high -end jobs, but there is no horizontal class change, such as warrior classes → magical classes. In addition, since there is no system that hires a new general -purpose character and the friends are only fixed characters, it is not possible to create a configuration that dares to be biased in accordance with specific situations, such as "only obstruction jobs" or "magic jobs".

However, it is taken at a level with a high balance between characters so that it can be supplemented, and there is almost no clear "weak character". The so -called "entanglement" specialized characters, such as the merchant Lionel, the former circus, and the yellow of blacksmith, have their own strengths and can be used properly. "Let's use this character in the next lap" is a big motivation, so it wasn't even when playing around. However, I felt that Loran could be a little stronger. I was worried that the hit rate was low for the avant -garde to attack with a weapon, and I wanted the skills such as "restarting" that can move further after moving → moving to make use of the movement power unique to the equestrian unit. I think.

In addition, the strengthening of the weapons of each character (acquiring skills) is performed in the flow of "purchasing materials from merchants at the crackdown and have a blacksmith train". Check, buy from merchants, talk to blacksmiths... ". I think I wanted to reduce the procedure a little more to buy materials and strengthen weapons.

" Triangle Strategy " is a story where you can enjoy the weight of the choice and a battle with a character -balanced manner without "the only correct answer". Some of the routes have a fairly round story surrounding the Serenoa and Walhort family, and it is also called the "true route" on the Internet, but the development staff is prepared with the feeling that it is good if it becomes a ** goal. However, there are things that I get something but I want to feel something from the three bitter ending. " It was more like a bonus route. "

The battle is also a high level in the two sense of difficulty and the balance between characters, and as mentioned above, the hardware is considerable. However, the changes in the durable situation due to the war and the emotions of each character (Loran, Benedict, Frederica) corresponding to the three routes are carefully drawn, so the time to read the story is reasonable, and "Deki is Deki. I want to enjoy a good simulation (≒ battle). "For players, it may be a little caught. However, because I returned to the world map at the timing of the scene change, I did not know how to quit (the story was too long), and the break was not bad.

In addition, I did not mention it in this paper because my personal preference was great, but the sound and cast members by Akira Senju were also good. It is a recommended work if there is no sense of repellent in the genre or dot picture of SRPG.

As a writer, I would like to see the sequel, and a story that shows how the area of Nozelia is in the world of work, and a new branch system that changes to a "balance of beliefs" (the balance of belief is the Walhort family in the Walhort family. Because it is linked to the family, it is decided that it is difficult to divert), and I would like to expect a system that can hire a general -purpose character for the battle (≒ can freely increase the number of people in specific classes).

General comment: ★★★

good point
・ Easy -to -understand settings and productions that relieve the difficulty of removing SRPG ・ Story that draws the beliefs that should be pierced in the unreasonable war and the “balance of beliefs” system ・ "Let's try first" and the lead to a battle that can face positive ・ Character balance with a high level

Bad point ・ Pictments by HD-2D are difficult to resonate for those who do not care about dot pictures. ・ You cannot review the substory "Icial" of each character later ・ RPG part operability and poor visibility of falling items ・ UI for enhancing weapons at the clam

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