New World Patch 1.0.3: Character Migrations, State of Servers and All Changes
The migration of characters to New World is not far away. To avoid a great fall from the server by the immediate implementation of this new functionality on all servers, the development teams have decided to test it before any concrete and definitive action.
Therefore, if for about 8 hours the Utopia server is working at a thousand wonders, developers will activate server migrations in all other regions. However, this does not imply the arrival of this new tool so expected for a specific day , the developers remain mysterious on the subject. However, thanks to constant communication, we already know that the tool is about to go through a beta before a global launch.
Note: Maintenance of the 1.0.3 patch began at 7 am this morning and is expected to last 5 hours in total.
Notes of the NEW World patch 1.0.3
General
We have implemented the final pieces of the infrastructure for the transfer between servers. We have added improvements to the user interface for the selection of the world. We have added a clearer message when a player is expelled for being absent or violating the EAC. We have added a clearer message when there are accumulated discounts, such as factional and status discounts in the territory for property taxes. We have implemented changes in our servers to help our team investigate the problems about customer s performance during a war. Let s adjusted the time of reappearance of the Ambrose Boat and other elite enemies around the world. In the depths, the players must now be in the sand to harm Thorpe. Ahora will appear an error message when players try to buy their own objects in commercial positions. We reverse a change of update 1.0.2 in the chests / boots that made them appear too many refining reagents in the chests. Let s adjusted the volume on the Amazon Games home screen.
We have added a limit for the advantages of armor: 1 per piece. We have added general performance improvements for visual artifacts and graphic settings. Ahora the dyes are eliminated from the objects when trading, with a warning message included. The timer of time to declare war is now paused visually to make clear when an invasion is imminent but has not been scheduled. After the invasions, the territory remains in a state of conflict and you can declare a war.
bug arrangements
General errors
We have corrected problems with Azoth C4 and 5 cassions, go to close those high-level portals! We have corrected the error that made the notification to leave an event did not disappear. We have corrected an error of the user interface of the house. Now, the user interface correctly shows that property taxes are paid according to the full price of the house and are not affected by the discount for first purchase. We arranged errors of reappearance at the start of the game. The point of reappearance of the Atalaya will be replaced by the settlement after discovering it. Players will no longer reappear in the Atalaya if they select reappear in a settlement. We have corrected several location errors in the game. We have corrected an error that made not all objects for people s projects to be consumed when completing the mission. We have arranged the login errors that avoided the players from accessing their characters. Let s arrange an error that made the keys to the sand appear as they should. We arranged an error that made the rune bear armor did not have the correct dye during wars. We have been fixed a pet placement problem. Pets placed in an empty house remain in the house until the player leaves the game, instead of returning to the player inventory. Southeast Asia and Pacific servers now show the correct time zone in the game. We have corrected an error that made the Invitations to the Company not disappear after being accepted or rejected. We have corrected an error that made Rajá s apparitions accumulate. The big cats one in one, thank you!
Urgent errors
A problem was solved by holding and dragging the client into window mode would constantly trigger the invincibility. A problem was solved by which taxes were not going to the treasury of the company controlling. A problem was solved by which the duration of penalization by suspensions and prohibitions said more than a year . A problem was solved by which companies did not receive certain territorial taxes.
Corrections of speculative errors
We have worked to fix a problem that caused the invasions and wars to start before the programmed. We have worked to fix a problem that made not all stations of the settlements improve as expected when completing people s projects. Players should no longer be stuck when entering or leaving an instance. If a player is reconnected and the character of him has died, the Renaissance screen will open with the options available to reborn. Players who continue stuck should contact customer service to unlock their characters.
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